Black Disk #2: Risk of Rain Soundtrack

blackdiskriskofrain Black Disk is a segment where I examine some awesome music from a video game. 

This time we’re looking at Risk of Rain, an impressive indie rogue-like in space. But we won’t be talking about the challenging gameplay or any of the cool classes – we’ll listen to the tunes produced by the amazing Chris Christodoulou. The first track, that you should have playing now, is “Chanson d’Automne..”

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Wot I’ve Been Up To

The reason for my Rock, Paper, Shotgun-inspired title is because I applied there recently, as they’ve had an opening. In any case, thought I’d finally update this forsaken blog. And restore it from such status. Reminds of the Forsaken in WoW. I’m thinking about stopping playing WoW.

I wrote about PAX East sometime ago, specifically about the diversity side of it. In July, I happened to be in San Francisco, just in time to attend GaymerX2, the second gaming convention specifically tailored for LGBTQ folk. It was quite, quite small, as far as conventions go, taking up three relatively little rooms with narrow hallways. Somehow, I didn’t really draw in the atmosphere and the awesomeness that I’ve seen many of the attendees rave about. Maybe it’s because I didn’t go with any friends and didn’t make any friends there. That would be the main reason, I think. But in any case, I still attended some great panels and listened to a few famous speakers, as well as played a few indie games.

Those are some of my new posts at IndieGameMagazine, but there’s also our monthly digital magazine. It’s not very expensive, and it brings back at least a little bit of that joy of monthly gaming publications. And it supports IGM directly, so it’s the best thing you can do if you care about games writing and particularly the indie kind. Check it out here.

As for me, I’ve also been doing a part-time internship downtown Chicago covering the human resources industry. It sounds very boring, but it’s paid, and that’s what I need right now. The company is called Human Capital Media, and they have four different magazines, and I have articles under each one. This is valuable experience, and something I can do that’s different from gaming.

When it comes to games, there really aren’t any that I’m particularly excited about. I still play Blazblue and Guilty Gear, and although Blazblue is getting a new update soon, I’m yearning a little more to upcoming Persona 4 Arena 2, which beefs up the cast as well as the soundtrack, which is intriguing to me. Other than that, I’m trying a little bit to get off games that require commitment, like Diablo 3 and WoW, and go for experiences that are actually finite. I’ve started replaying Neverwinter Nights and planning to write a post on that soon. I should finally get to Journey as well. I know right, I didn’t play it yet. I have a catching up list, and am getting on it. Till next post!

Secret Cow Level in Diablo 3

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“The Cow level is a lie,” taunts the in-game hint on a loading screen in Diablo 3, the-cake-is-a-lie-style.

That line is a lie.

The legendary cow level, famous in Diablo 2, is a novelty, something funny and something useful in the game. It had fairly good drop rates, and there was a chance to get an exclusive cow set. This was done by clearing all Acts in a given difficulty, grabbing Wirt’s Leg from Tristram, and then fusing it with a Town of Scroll Portal book in the Horadric Cube. The level had great monster density so it was a popular farming spot sometimes.

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PAX East 2014 Report and on Diversity

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I’ve been to Anime conventions before, but I almost forgot how crazy a concentrated, near 72-hour “nerd fest” gets. This was my first PAX, my first proper video game convention ever, but those who have been to any kind of convention before, can know what to expect.

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Stepping into Indie Games Territory

I write on the blog so infrequently, I want to start every post with “it’s been a while.” But actually, it’s been sometime since I gave a personal update, but this was a good thing. I’ve been busy writing and working for Indie Game Magazine, for approximately four months now.

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Diablo 3 Reaper of Souls Impressions

March 25th has been a long-awaited date because of two game releases: Blazblue Chrono Phantasma US version, and the Diablo 3 expansion, Reaper of Souls. Since I’ve been playing BBCP all the way from October, with the JP release, I’ll write some things about RoS, especially because I didn’t even buy the other game yet. :(

For one thing, if you’re one of the “returned” (who came back to playing D3 thanks to the novelty of the 2.0 loot) and started playing recently, did you realize that you’ve actually been playing the expansion this whole time? Indeed, this was a sly, but quite clever strategy from Blizzard. All the systems were already in place for the expansion, with the expansion-exclusive content locked, of course. So Adventure mode, the Crusader class, and even level 61 skills and new passive ones were all grayed-out, but viewable in game. The loot and everything else functioned the same. This was harmless for the most part, except for a few notes: wizards like me noted that sometimes level 61 items dropped (wizard sources in particular), meaning, you couldn’t even hope to equip them. Another thing, rather just in my case, was the “Adventurer’s Journal” item, which is a legendary crafting material that dropped for me a whooping five times. The annoying thing? It’s used to craft a level 70 legendary gloves, for which you also need to find the recipe.

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Diablo 3 Patch 2.0.1 Impressions

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Happy news for Diablo fans, for both the ones who stay loyal to 2 and newcomers who like the third one; the promised changes are coming into effect.

Yesterday, Blizzard released the patch, which is something of a bridge to the upcoming expansion, Reaper of Souls. And that’s the best thing about it – with this patch, I already feel like I got the expansion, as all the promised revisions made it in, just without the brand new content – the new Crusader, leveling to 70, Act V, etc. But the loot system is reworked, majority of skills is changed dramatically, difficulty settings are different, and the game just feels more alive than before.

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