I write on the blog so infrequently, I want to start every post with “it’s been a while.” But actually, it’s been sometime since I gave a personal update, but this was a good thing. I’ve been busy writing and working for Indie Game Magazine, for approximately four months now.
March 25th has been a long-awaited date because of two game releases: Blazblue Chrono Phantasma US version, and the Diablo 3 expansion, Reaper of Souls. Since I’ve been playing BBCP all the way from October, with the JP release, I’ll write some things about RoS, especially because I didn’t even buy the other game yet. :(
For one thing, if you’re one of the “returned” (who came back to playing D3 thanks to the novelty of the 2.0 loot) and started playing recently, did you realize that you’ve actually been playing the expansion this whole time? Indeed, this was a sly, but quite clever strategy from Blizzard. All the systems were already in place for the expansion, with the expansion-exclusive content locked, of course. So Adventure mode, the Crusader class, and even level 61 skills and new passive ones were all grayed-out, but viewable in game. The loot and everything else functioned the same. This was harmless for the most part, except for a few notes: wizards like me noted that sometimes level 61 items dropped (wizard sources in particular), meaning, you couldn’t even hope to equip them. Another thing, rather just in my case, was the “Adventurer’s Journal” item, which is a legendary crafting material that dropped for me a whooping five times. The annoying thing? It’s used to craft a level 70 legendary gloves, for which you also need to find the recipe.
Happy news for Diablo fans, for both the ones who stay loyal to 2 and newcomers who like the third one; the promised changes are coming into effect.
Yesterday, Blizzard released the patch, which is something of a bridge to the upcoming expansion, Reaper of Souls. And that’s the best thing about it – with this patch, I already feel like I got the expansion, as all the promised revisions made it in, just without the brand new content – the new Crusader, leveling to 70, Act V, etc. But the loot system is reworked, majority of skills is changed dramatically, difficulty settings are different, and the game just feels more alive than before.
It was a matter I couldn’t possibly ignore any longer; a few days ago, I caved in and downloaded Flappy Bird from Google Play. The download is like, 862 kb, what could it hurt to try?
Black Disk is a weekly segment where I examine some awesome music from a video game.
For the first edition of Black Disk (tada!), I decided to a pick a game series that’s both very dear to me and is widely known for its soundtrack: Guilty Gear. For those who don’t know, Guilty Gear is a long-running fighting game series developed by ArcSystem Works, with the first iteration on the PlayStation in 1998. The series is alive to this day (after long hiatuses and drama with SEGA) with a brand new edition arriving this spring to Japanese arcades in the form of Guilty Gear XRD: Sign.
Big changes in my life – for now, it’s all titles and stuff, but soon enough they will be organic.
I’ve finally done it and played through Gone Home, the Fullbright Company’s game. *Spoiler about ending later on*
For those who haven’t heard of it, Gone Home made waves mid-2013 because it was in vein with Dear Esther, another pure storytelling “game” (whether both are considered a game is discussed with much ardor). Gone Home has you, Kaitlin Greenbriar, coming home after being gone for a long time while on a study abroad trip. Kaitlin finds the home unoccupied, with a strange note on the front door from her younger sister, Sam, that says “don’t look for me.” The parents are missing as well.